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Fan Quotes: A post on AtariAge Forums

AtariAge user MONK recently posted a lengthy assessment of DINO EGGS on this AtariAge Forum.

Here are some excerpts:

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I want to thank you, David H. Schroeder, for giving me an incredibly elevated childhood because of your fantastic and inspiring, imagination-poking game! It gave me plenty of excited moments where I felt truly alive... ...there was one game that really made me immerse into another world that I had no idea even existed before. That game was of course the beloved Dino Eggs. When the giant dino foot suddenly appeared and crushed me under its enormous weight, I think I screamed out loud out of fear and also admiration. I didn't know the limitations of the computer, but that foot just seemed 'impossible' to me. I think it was the first time I had ever seen a computer do an 'impossible' thing. It was certainly the first time I had seen something so big move on a computer screen. I loved pretty much everything about the game - the quirky and juicy sound effects, complete with the interesting 'smack' sounds when walking the ladders, and the crushing noise when awful things happened - whether the dino stomped on you or the transmogrifation to a spider happened. Effective and scary, but also exciting and immersive. It was really something else. The very first things I attempted, when I later on got an Amiga and MagiC64 emulator, was to get Dino Eggs to run on it. It didn't look or sound exactly as I remembered, but it was still good to play. It was only when I got a real C64 again that I realized how different the emulated version was. Only on a real C64, you get the full effect, even if you have a HardSID Quattro. I have had fun with that game ever since. Of course there were always other games as well, like Impossible Mission that really made a huge impact on us because of its crystal-clear human voices and screaming sound that we didn't expect - we laughed for ten minutes straight, I am sure, when we first heard it. But Dino Eggs was really something special - and among other things, it was about time travel - one of my favorite topics and dreams - and also, the time-travel-effect seemed really neat back in the time, and made an impact on me.

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Thank you, MONK, for sharing these kind words and warm memories...

MONK goes on to talk about game remakes in general -- and my game remake of DINO EGGS in particular, based on the art shown in my original 2013 video. Since then, we've added a new layer of art to DINO EGGS: REBIRTH by British artist JAMES BIDDULPH of JAMO GAMES. See the new 2015 video to get a taste of that.

I hope MONK will take a look at our new 2015 video and give DINO EGGS: REBIRTH a try!

I will say this about remakes... The remake just plain isn't the original game. Period. The original game is the original game, and it is the only thing that *can* be the original game.

When we feel disappointed in a game or movie sequel, it is because we, too, wanted the sequel to *be* the original -- or more accurately, reproduce the *experience* we had when we first encountered the original. That just isn't possible.

I hope people young and old have fun playing DINO EGGS: REBIRTH -- but while it is a labor of love *inspired* by DINO EGGS -- it can never be the original DINO EGGS. Such miracles of time travel simply are not within the realm of my powers. :-) Wish they were...!

-- David H Schroeder

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